Roblox UI fundamentals

How to Make a Roblox GUI

To make a Roblox GUI, create a ScreenGui under StarterGui, organize visual elements into Frames, add text and image objects, use layout constraints for consistency, and connect interactions with LocalScripts and secure server remotes where needed.

Reviewed by GenGUI · September 25, 2026

Plan the player task first

Define the decision the screen supports before choosing colors or effects. A good GUI makes the next action and the current state easy to understand.

List the information the player needs, the actions they can take, and the states that can occur. A purchase panel, for example, needs an item identity, price, affordability state, purchase action, feedback, and a way to leave.

Build a clear object hierarchy

Use a ScreenGui as the on-screen root, Frames for regions, labels for information, and buttons for actions. Nest related objects together so the Explorer hierarchy matches the visual design.

  • ScreenGui: the root container rendered for a player.
  • Frame and ScrollingFrame: panels, groups, lists, and scrollable regions.
  • TextLabel and ImageLabel: non-interactive information and artwork.
  • TextButton and ImageButton: controls that receive player input.
  • UIListLayout, UIGridLayout, UIPadding, and size constraints: repeatable alignment and spacing.

Design for different screens

Combine scale-based sizing with sensible offsets and constraints. Test the interface at narrow phone ratios and wide desktop ratios instead of assuming one canvas size.

AnchorPoint controls which part of an object its Position refers to. UIScale can resize a subtree, while UIAspectRatioConstraint preserves a shape. AutomaticSize and layout objects are useful for content-driven panels, but each needs testing with long text and localization.

Add behavior without trusting the client

LocalScripts should handle presentation and input, while the server validates purchases, rewards, inventory changes, and other authoritative game state.

A button click can request an action through a RemoteEvent or RemoteFunction. The server must independently verify that the player is allowed to perform it. The interface should then display the confirmed result rather than granting value locally.

Test states, input methods, and failure paths

Test with mouse, touch, and gamepad where your experience supports them. Also test loading, empty, disabled, error, and repeated-click states.

Continue learning

GenGUI

Turn your next interface idea into editable Roblox UI.

Start from a prompt, add a visual reference when useful, refine the reconstructed hierarchy, and export it for Roblox Studio.